Archives for posts with tag: render

As we’ve mentioned before (here and here and here), 3D rendering has come a really long way in recent years. With technology advancing exponentially, the world of three-dimensional work has gotten more real, to the point that it’s sometimes difficult to discern what’s computer generated and what’s actually real. This gorgeous series, GoldRush, by Slovenian designer Črtomir Just exemplifies that fine line. We all know that these items aren’t actually made of gold, but Just nearly makes us believe it. In his own words, Just explains, “Since the world is obsessed with everything that’s golden, I decided to make a fun 3D series that takes the popular ‘gold’ naming for a spin and tries to depict these products literally or how they would look like, if they were truly made out of gold.”

Via Behance

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While we generally appreciate 3D rendering and the technology behind it, we must admit that extraneous use of it (which is rather rampant) is not only irritating from a conceptual standpoint, but also has a general desensitizing effect. So we were surprised and delighted to come across the work of Athens, Greece-based architect Katerina Kamprani. Her ongoing series, fittingly titled The Uncomfortable, explores the redesign of useful objects to make them uncomfortable to use. Kamprani purposefully and thoughtfully reworks each item in twisted ways. She states. “[I] decided to create and design for all the wrong reasons. Vindictive and nasty? Or a helpful study of everyday objects?” Whatever the motivation, we love staring at these, imagining how (un)useful each object would be, and the depraved humor that would ensue. We salute Kamprani for designing with purpose and humor, nicely done.

Some more stellar 3D work here and here and here.

Via kkstudio.gr

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Digital three-dimensional renderings have come a long way. So far, in fact, that it’s often difficult to tell if something is real or rendered. South Korean digital artist/sculptor Kyuin Shim capitalizes on that obscured distinction in his digital sculptures. Focusing on dysmorphic views of the human body, Shim creates these fascinating, and in some ways, disconcerting human forms. There’s a paradox at play here… a certain beauty, yet depravity in the way Shim morphs these figures in unexpected ways.

Via Behance

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This series of jailhouses by Brazilian Creative Director Felipe Luchi for an Outside Magazine print campaign are really intriguing. Just one of those things that we look at in awe. Interesting concept, and amazing execution. Well done, indeed.

Via felipeluchi.com

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